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Showing posts from November, 2024

Your Gaming, Your Rules: The Power of Player Ownership

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Web3 technology is revolutionizing the gaming industry by introducing the concept of true player ownership. Through the use of non-fungible tokens (NFTs), players can now own in-game assets, fostering decentralized economies where these assets can be traded, sold, or used across various platforms. This stands in stark contrast to traditional Web2 gaming models, where developers retain control over in-game items. Understanding NFTs Before diving into the world of play-to-earn (P2E) games, it's crucial to grasp the concept of NFTs. Imagine owning a unique piece of digital art, a virtual land plot, or a rare in-game item. An NFT serves as a digital certificate of ownership for such assets, verifying their authenticity and granting you exclusive rights. Imagine you have a unique painting. You can show it to anyone, but only you truly own it. Now, imagine you could create a digital version of that painting and give it a special digital certificate of ownership. That certificate would p...

Levelling Up: The Lucrative World of eSports Revenue

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eSports: The New Frontier In one of my previous articles , I discussed the challenges India faces in the rapidly evolving gaming industry. Today, I will focus on the revenue streams in eSports. As we all know, the future of eSports is not just on the horizon; we are currently living in the era of eSports. This phenomenon is gaining momentum worldwide! More and more people are tuning in, companies are eagerly sponsoring events, and competitive gaming is becoming increasingly popular among a diverse audience. According to a new market research report titled, 'Global  eSports Market  by Revenue Model (Sponsorships, Media & Broadcasting Rights), Streaming (Live, On-demand), Genre (Real-time Strategy, Multiplayer Online Battle Arena, Others), Platform (PCs, Mobile Platforms) & Geography—Forecasts to 2031, the eSports market is anticipated to reach $9.1 billion by 2031, at a CAGR of 21.8% from 2024 to 2031. With competitive gaming gaining so much popularity t...